

The game will continue as normal, though the first Star Piece will not show up in the menu until after the second one is obtained since it was not formally collected. Mack is a lieutenant of the Smithy Gang and the boss guarding the first Star Piece in Super Mario RPG: Legend of the Seven Stars.

Mack and his gang will be gone after speaking with the Chancellor. Mack is a red-colored, roundish figure who holds onto a pair of handles on top of a giant knife with floating eyes (or may be the knife itself), mirroring how the Shysters and their derivatives ride on similar looking pogo sticks. The Bodyguards will not notice Mario, thus the fight will not be triggered. It is possible to skip the Mack encounter with a trick involving a tricky jump from a Bodyguard over to the Chancellor, who is hiding in the corner.Names in other languages Languageĭerived from「剣」( ken, the on'yomi reading of "sword") Super Mario RPG: Legend of the Seven Stars enemy Statistics Super Mario RPG: Legend of the Seven Stars enemy Mack is a red-colored, roundish figure who holds onto a pair of handles on top of a giant knife with floating eyes (or may be the knife itself), mirroring how the Shysters and their derivatives ride on similar looking pogo sticks. Mack is particularly vulnerable to Geno Shock, if you can keep Geno alive. If all the bodyguards are defeated, Mack will use Flame Wall for his next attack. After a few turns, the Shysters will return, requiring the player to repeat the process until Mack is defeated. When in battle, Mack attacks with physical strikes and the spells Flame and Flame Wall. If they are not defeated within one turn, Mack will jump out of the battle screen and will not return until all bodyguards on the field are defeated. In the parade, Mack, along with Bowyer and Yaridovich, is seen being pounded by Smithy's hammer.Īt the start of the battle, Mack is accompanied by a quartet of Bodyguards. His Psychopath thought here notably indicates he has the memories of the original, something none of the others' show. Mack would return in Smithy's Factory, in the form of a gray mass-produced copy of the original.

Following Mack's defeat, the two remaining Bodyguards left to inform Smithy of Mack's destruction. Mack occupied the throne room of the Mushroom Castle with his Bodyguards while his Shysters terrorized the residents of the surrounding town.Īfter returning to town, Mario and Mallow fought their way to the throne room and defeated Mack. As far as, why we haven’t seen Super Mario RPG on NSO, it’s worth noting that even in situations where both parties are on board with the idea, the practical implementation runs into legal impasses. As a result, this is probably my finest redesign of a SMRPG boss to date.
#Super mario rpg mack how to
I was originally going to just make this guy as a quick background prop, but the more I tried to figure out how to design him, the more it built up in my mind.

With his Shysters, Mack attacked Mushroom Kingdom while Mario was in Bandit's Way. 16, 2013 Type: Boss Game: Super Mario RPG: Legend of the Seven Stars. Like the other members of the Smithy Gang, Mack is modeled after a weapon (in his case, a shortsword or knife) and he is named after the song " Mack the Knife" (originally "Die Moritat von Mackie Messer" in German). Mack commands an army of Shysters and can use fire magic. Mack is a lieutenant of the Smithy Gang and the boss guarding the first Star Piece in Super Mario RPG: Legend of the Seven Stars. “Listen up, gang! These guys are gonna put a stop to OUR party! Are we HAPPY about this?!” - Mack, Super Mario RPG: Legend of the Seven Stars Mack also unleashes different fire-based attacks, implying that Mack is a fire-based enemy.Super Mario RPG: Legend of the Seven Stars ( 1996) During the battle, Mack summons up to four Shysters simultaneously. The battle with Mack takes place within the castle throne room where Mario must battle his way through several Shysters in order to get to Mack. Spoiler warning: Plot and/or ending details ends here.
